Boids

by Michael Tiramani



  • Boids is an algorithm first created by Craig Reynolds, for my personal project I used the original three rules as my base and then developed predator and prey behaviours so that it simulated two flocks that interract with eachother. The other part of this project was to allow the weightings of the three rules to be adjusted dynamically and for that to be represented on screen in real time. On the left is a video of a 2D version of the algorithm that was my personal project for university and on the right is a 3D version which I did in my own time after graduating. The 3D version isn't finished yet and I am attempting to make it a simulation game by adding factors which you set before running which affect how they behave